What GameSave does on your PC
GameSave is a closed-source desktop app that connects to your game accounts, so it is fair to want specifics before installing it. This page is the specifics. Every claim below is something you can check yourself, on your own machine, without taking our word for it.
What it installs
GameSave installs like an ordinary desktop application and nothing more. It does not need administrator rights, and it never asks for them.
- Your user folder only. It installs to %LOCALAPPDATA%\Programs\GameSave rather than Program Files, which is why no elevation prompt appears.
- No kernel driver. Nothing is installed at ring 0, and nothing loads into other processes.
- No Windows service. Nothing runs in the background once the app is closed.
- One optional startup entry. You choose during setup whether GameSave opens with Windows, and you can turn it off any time in Settings.
How to verify that yourself
You do not have to trust this page. Windows can confirm most of it in under a minute.
- Check the signature. Right click the installer, open Properties, then the Digital Signatures tab. You will see a verified publisher identity issued through Azure Trusted Signing.
- Check for a driver. Open Device Manager and choose Show hidden devices. Nothing from GameSave appears, because there is no driver to find.
- Check for a service. Open services.msc. Nothing from GameSave is listed.
- Check what is running. Open Task Manager. GameSave is a single ordinary process running as your own user account.
What anti-cheat means here
This is the part that worries people most, and the word itself does a lot of the damage. GameSave's anti-cheat is server-side validation, not a kernel driver.
- The server decides, not your PC. The app reports what you played and what you unlocked, and the server checks whether that is plausible before crediting anything.
- It never reads another game's memory, and it never injects code into another process.
- It is not Vanguard, EAC or BattlEye. Those are kernel drivers that inspect your system. This is a web service refusing numbers it does not believe.
It works this way because leaderboard places and in-app Credits have real value. Validating on the server is exactly what lets the desktop app stay an ordinary user-level program.
What it reads on your PC
GameSave reads the minimum it needs to do its job, and nothing outside that.
- Running process names, so it knows a game has started and can count playtime. This is the same mechanism Steam and Discord use to show what you are playing.
- Game libraries from the storefronts you connect, and only the ones you choose to sign in to.
- Your save folders, but only if you turn on save backup. It stays off until you enable it, and you choose which folders it covers.
- Basic hardware details, such as your graphics card and memory, if you use the PC specs feature.
It does not read your documents, browse your drives, or log your keystrokes. Screen capture happens only while you are recording or streaming through the app yourself, never in the background.
What leaves your PC
Your account and your game progress sync to the server. That is the list.
- Your account details, and the progress the server validates: playtime, achievements, and the Credits and GameScore you earn.
- Passwords are hashed with Argon2id and are never stored or transmitted in a readable form.
- Local data is encrypted at rest with AES-256-GCM inside the app's own data folder.
Uninstalling
It comes off as cleanly as it went on, through the normal Windows route.
- One entry in Add or Remove Programs. There is no hidden second installer and no separate updater to hunt down.
- It removes everything: the program folder, its data folder, the startup entry and both shortcuts.
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